fChapFlareCA=0.000000,0.010000,0.020000 Ratio=2.576000 bADOF_ShapeWeightEnable=0 ScanlineGaussian=1 BLOOM_BLEND_MODE=1 fBloom_Threshold=2.000000 LIGHTROOM_GREEN_EXPOSURE=0.415000 LIGHTROOM_GLOBAL_BLACK_LEVEL=5.000000 Finally, you can switch on/off any types of effects that you think are the best for your gameplay experience. EffectStrength=0.900000 Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file … fADOF_RenderResolutionMult=1.000000 LIGHTROOM_BLUE_SATURATION=0.531000 HighPassLightIntensity=1.000000 pGodraysThreshold=0.650000 PredicationScale=2.000000 This pack includes five ReShade Injector presets … [Tonemap.fx] alLensInt=3.668000 So come on! fChapFlareSize=0.450000 [HSLShift.fx] Vertical=0.097000 CounterThreshold=0.402000 fExposure=0.500000 EffectFactor=0.900000 CornerRounding=100 I’ll be adding Presets on a weekly basis. [PPFX_SSDO.fx] Brightness=0.697000 … BLOOM_FOG_START=0.400000 fChapFlareIntensity=100.000000 enableACESFitted=0 Page 1 of 2 - Halo Reach (MCC) First Reshade - posted in File topics: Halo Reach (MCC) First Reshade Its prety well reshade. Browse ScureHD preset for ReShade 4.3 mod for Halo 2 files to download full releases, installer, sdk, patches, mods, demos, and media. Newbie. DLC name; Halo: Reach: Off-site requirements. Back to top #3 CarvenX22 Posted 06 … iAdapt_Precision=2 RGB_C=0.269000,0.297000,0.272000 SSR_REFLECTION_INTENSITY=0.098000 grainsize=1.600000 BlurStrength=1.000000 ClarityBlendMode=1 AL_Dirt=4294967295 Strength=26.267000 pSSDOAmount=1.707000 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 fBloomSaturation=0.772000 " An RTX based Reshade of Halo: Reach that incorporates simulated Raytracing, Real-Time Reflections, and Global Illumination." pTonemapContrast=0.527000 alDirtInt=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=3 The Halo games differ not just in story, but also tone and gameplay. Mar 20, 2016 #1. Sign in or join with: Only registered members can share their thoughts. FocusEdgeDepth=0.050000 [MotionBlur.fx] LIGHTROOM_GLOBAL_GAMMA=-0.261000 HighPassDarkIntensity=1.000000 pGodraysExposure=0.086000 iUIUpsideDown=0.000000 EdgeThreshold=1.000000 CurvatureRadius=1.500000 fADOF_BokehCurve=4.000000 Ascii_font=1 [Technicolor2.fx] fLUT_AmountLuma=1.000000 [FakeMotionBlur.fx] f2LightDoF_CA=0.000000,1.000000 it should also work for halo … Tint=0.550000,0.430000,0.420000 Amount=-0.112000 pattern=1 Nostalgia_color_7=0.933333,0.933333,0.466667 BLOOM_INTENSITY=0.823000 [UIMask.fx] HDRPower=1.637000 DOF_AUTOFOCUS=1 Its a simple matter of dragging and dropping the contents of the zip that you download into the root of Halo 2. Royale Reach Reshade (Cinematic Remix of Royale Reshade) is a mod for Halo: Reach (the one that’s part of PC version of Halo: The Master Chief Collection), created by swampticks and based on older mod by sneeze. WP=0 It consumes few resources (60 fps and I have GTX 980) and its rendering is excellent. fAdp_TriggerRadius=6.000000 FogCurve=1.500000 BLOOM_MULT_256=1.000000 Sphere_FocusHorizontal=0.500000 fGPDOFBrightnessMultiplier=2.000000 fADOF_FarBlurCurve=8.000000 LIGHTROOM_MAGENTA_EXPOSURE=0.473000 alDirtOVInt=0.734000 fLightDoF_ManualFocus=0.553000 Speaking of Halo, it's a good thing we have a Steam version of MCC, most likely it will be Directx11 so we can use this Reshade, im going to guess none of the Halo's have Ambient Occlusion except Reach, so adding this will really be a big improvement, especially to Halo 3, which had good assets but the lack of SSAO does make it age poorly & look a bit flat at times. type=0 Preview=0 There are also Presets that I have made with ReShade. [FineSharp.fx] ColorMatrix_Green=0.333000,0.667000,0.000000 Nostalgia_color_9=0.400000,0.266667,0.000000 [Vibrance.fx] Halo Reach has finally landed on PC and Xbox One. fLensdirtSaturation=2.000000 [Vignette.fx] BLOOM_ADAPT_SPEED=1.119000 Strength=0.400000 MaxSearchStepsDiagonal=16 bADOF_ShapeDiffusionEnable=0 AL_Adaptation=1 pSSDODebugMode=0 Nostalgia_color_3=0.666667,1.000000,0.933333 Color=1 MXAO_GAMMA=1.000000 OutputWhitePoint=0.909804,0.921569,0.839216 BLOOM_MULT_128=1.000000 Monochrome_conversion_values=0.210000,0.720000,0.070000 Sphere_FieldOfView=75 Description (in author’s own words): This is a modified version of the Royale Reshade, specifically designed for 4k gaming. fRBM_FresnelReflectance=0.300000 HighPassBlendMode=1 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.589000 fLightDoF_Amount=10.000000 lumamount=0.320000 ClarityStrength=1.000000 Formula=1 pGodraysFreq=1.200000 BlendColor=0.000000,0.000000,0.000000 EffectGammaB=1.548000 fBloomTint=0.700000,0.800000,1.000000 coloramount=0.600000 DOF_FOCUSPOINT=0.500000,0.500000 iMagicDOFBlurQuality=8 Colorfulness=2.352000 It says quint effects failed to compile. mbRecall=0.478000 Monochrome_color_saturation=0.000000 Line=0 DebugMode=0 Sharp'n'Cinematic Reshade ReShade preset for Halo Reach Back to top #2 ForsakenGhost Posted 26 December 2020 - 01:11 AM. fMask_Intensity=0.000000 One such example is Halo: Reach RTC. fLensdirtTint=1.000000,1.000000,1.000000 [Border.fx] colourfulness=0.263000 iADOF_ShapeChromaMode=0 LIGHTROOM_BLUE_HUESHIFT=0.122000 HighlightThresholdFarPlane=0.180000 OutputBlackPoint=0.000000,0.000000,0.000000 [4xBRZ.fx] MXAO_SAMPLE_NORMAL_BIAS=0.200000 pSSDOBounceSaturation=1.252000 EffectGamma=1.373000 pSSDOAngleThreshold=0.095000 iADOF_ShapeQuality=17 Cursor_STT=0.125000,0.500000,1.000000 pSSDOSourceLOD=3 lstr=1.490000 fAdp_DarkenHighlights=0.100000 This is the ReShade preset that I personally use, as I love how it compliments the depressing and tragic tone of the Campaign’s story. personal reshade preset I made that removes the greenish-grey tint from reach and makes the colors pop a bit more without oversaturating the image. 5. download my preset ini here: (, PreprocessorDefinitions= Clamp=0.532000 pGodraysSource=0.500000,0.400000 Extract the files to your Desktop. EdgeDetectionType=2 DepthEdgeDetectionThreshold=0.003000 The recent release of Halo 3 for the Master Chief Collection on PC was a harsh reminder of just how dark and anti-climatic the story had become in contrast to the iconic original.. With ODST and Halo 4 remaining as the only two titles yet to see a release, it will be interesting to judge the entire collection all over again. ScanlineIntensity=2 Extract the files to your Desktop. It\'s a rendering trick that forces the game to . Mode=2 Type=5 Updated 8 Dec 01:04 CET. L_compr_high=0.334000 fADOF_ShapeApertureAmount=0.010000 MaxSearchSteps=51 LIGHTROOM_AQUA_HUESHIFT=0.048000 Radius=2.000000 Colorblind players can now enjoy Halo: Reach on PC, thanks to these ReShade presets. I’m a ReShade Expert. [SmartNoise.fx] bGPDOFPolygonalBokeh=1 BlendFactor=0.000000 Gamma=2.400000 Saturation=-0.189000 MXAO_SSAO_AMOUNT=1.030000 fRBM_ReliefHeight=0.300000 [EyeAdaption.fx] Halo: Reach only released as part of The Master Chief Collection in December for both the Xbox One and Windows PC and its PC community has been hard at workinf creating a variety of mods for you to play with. FOV=90 fAdp_Delay=1.600000 SSR_FRESNEL_EXP=3.983000 col_noise=1 LIGHTROOM_RED_SATURATION=0.525000 BLOOM_FOG_START=0.400000 [MultiLUT.fx] MonitorGamma=2.200000 [Bloom2.fx] RadialX=0 Player stats changed for movement, health, shields, and armor abilities. ACESLuminancePercentage=100,100,100 Nostalgia_dither=0 mbSoftness=0.059000 HUERed=0.750000,0.250000,0.250000 This is my Halo Combat Evolved SPV3 Reshade RTGI preset. Linearization=0.929000 MXAO_BLEND_TYPE=0 [qUINT_lightroom.fx] In general, the changes make Halo: Reach noticeably darker but in an atmospheric and moody way. fGodrayDensity=1.000000 BlurOffset=1.000000 Vibrance=1.000000 Here’s how to do it: Download the preset files you want for the game you’re using ReShade on. Shader used: ReShade. [ColorMatrix.fx] All AI reworked, every single campaign encounter edited. LumCoeff=0.212656,0.715158,0.072186 Strength=0.518000 [AmbientLight.fx] Halo: Reach on PC. LIGHTROOM_ORANGE_HUESHIFT=-0.017000 Iterations=1 Members 2 posts Can this be used only with the Anti-Cheat disabled launch option? fADOF_ShapeRadius=20.983000 HighlightGainFarPlane=0.600000 NearPlaneMaxBlur=0.420000 EffectGammaR=1.502000 Weapon_Adjust=0.000000,0.000000 DebugOutput=0 CornerSize=0.010000 fRBM_LowerThreshold=0.100000 fRBM_FresnelMult=0.500000 fGodrayExposure=1.000000 View_Mode=0 3. SignalToNoiseRatio=6 BLOOM_MULT_512=0.000000 The Shaders activated are shown with with the settings. CornerRounding=0 pSSDOSampleRange=50.099998 An overhaul of Halo Reach built upon Reach Evolved that adds over 20 new guns, new vehicles, enemies, and allies. Slope=2 bUIUsePreprocessorDefs=0.000000 LIGHTROOM_ORANGE_SATURATION=0.187000 lumamount=1.000000 [Nostalgia.fx] Strength=0.931000 DLC name; Halo: Reach: Permissions and credits Credits and distribution permission. fADOF_SmootheningAmount=5.502000 [DPX.fx] HUEBlue=0.250000,0.250000,0.750000 LIGHTROOM_LUT_TILE_SIZE=16 scale_lim=0.100000 MXAO_DEBUG_VIEW_ENABLE=0 DOF_FOCUSRADIUS=0.200000 iADOF_ImageChromaHues=5 fEmbossPower=0.775000 LIGHTROOM_VIGNETTE_HEIGHT=0.398000 Saturation=4.633000 HUECyan=0.250000,0.750000,0.750000 My personal reshade preset with the goal of giving Reach a modernized, yet still grounded and realistic look. LIGHTROOM_LUT_SCROLL=0 fLensdirtIntensity=0.400000 alLensThresh=0.500000 Weapon_Scale=0 BLOOM_ADAPT_EXPOSURE=0.985000 fFlareLuminance=0.095000 fLUT_AmountChroma=1.000000 [MagicBloom.fx] BloomThreshold=10.250000 Nostalgia_color_13=0.666667,1.000000,0.400000 fRBM_ColorMask_Blue=1.000000 Preset description: == Preset Made for the latest Reshade == personal reshade preset I made that removes the greenish-grey tint from reach and makes the colors pop a bit more without oversaturating the image. mbSoftness=1.000000 Stage_Opacity=1.000000 Nostalgia_color_6=0.000000,0.000000,0.666667 Extract the files to your Desktop. ClarityRadius=4 Axis=-1 LIGHTROOM_YELLOW_HUESHIFT=0.194000 HUEGreen=0.250000,0.750000,0.250000 We also did reach together, so we’re doing all the campaigns chronologically., 4 player co-op would be so annoying for h2 legendary lol. AL_Adaptive=2 fMatsoDOFBokehCurve=8.000000 pTonemapCurve=4.100000 Oversample=1 FogColor=0.900000,0.900000,0.900000 Since I don't really like the muted colors of either Reach or CE I use reshade to liven up the game. backbuffer_bits=8.000000 [ASCII.fx] MXAO_SAMPLE_NORMAL_BIAS=0.400000 ShowCoCValues=0 iGPDOFQuality=0 There are three possible options when it comes to API: Direct 3D 9, Direct 3D 10+, and OpenGL. Halo Reach Menu (Planet) Share with friends: Description; Image & Screenshots; Videos; Credits; Tutorial:1. GAMMA_LEVEL=0.677000 BLOOM_CONTRAST=1.235000 fADOF_HyperFocus=1.000000 iChapFlareCount=15 Here’s how to do it: Download the preset files you want for the game you’re using ReShade on. Halo Reach is finally out for the Halo Master Chief Collection on both PC and Xbox One.We don't know yet how it is faring on Microsoft Store, … fADOF_ShapeAnamorphRatio=1.000000 https://www.youtube.com/watch?v=RGNSxGvTFpY, https://www.youtube.com/watch?v=jZkWFkQ8ZH8. pBloomSaturation=3.843000 DebugOutput=0 Ascii_font_color_mode=1 f2Bokeh_AutoFocusCenter=1.000000,0.500000 Using the last version of Reshade. amount=0.121000 [StageDepth.fx] Halo Reach mit Raytracing-Mod verschönern Quelle: polyband 07.12.2019 um 09:30 Uhr von Claus Ludewig - Das jüngste veröffentlichte PC-Version von Halo Reach hat … LIGHTROOM_ENABLE_CURVE_DISPLAY=0 [Monochrome.fx] FocusPlaneColor=0.000000,0.000000,1.000000 pLensdirtCurve=4.400000 Ascii_swap_colors=0 DebugPreview=0 You should really give it a shot, and also if you have not heard of Nexus and modding communities take … Contrast=0.650000 [TiltShift.fx] fADOF_BokehIntensity=1.000000 fAnamFlareAmount=14.500000 fADOF_ShapeRotation=0.000000 BloomWidth=0.200000 iRingDOFRings=4 mbRecall=0.189000 fADOF_ImageChromaAmount=3.000000 MXAO_SAMPLE_RADIUS=2.500000 [Technicolor.fx] Offset=-0.147000 Vibrance=0.150000 Nostalgia_color_5=0.000000,0.800000,0.333333 bADOF_AutofocusEnable=1 SSR_ACCEPT_RANGE=6.127000 Coefficient=1 [Curves.fx] pSSDOBounceLOD=3 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 fRBM_UpperThreshold=0.200000 fAdp_Equilibrium=0.500000 The Halo: Reach PC port is excellent, and thanks to these clever ReShade presets, many colorblind folk can enjoy the game just as much as everyone else can. fGodrayDecay=0.990000 LIGHTROOM_GLOBAL_TEMPERATURE=0.011000 MXAO_DEBUG_VIEW_ENABLE=0 Bleach=0.000000 WeightThreshold=0.000000 show_sharpen=0 AL_DirtTex=0 LIGHTROOM_GLOBAL_EXPOSURE=-0.046000 Saturation=0.000000 fRBM_ColorMask_Orange=1.000000 Projection=0 Enhancing the graphics of Halo 2 | Modding Halo with Reshade Then, you need to create a preset with a new name in the ReShade menu. SSR_FIELD_OF_VIEW=3.421000 BlueCurve=1.410000 4. check these effects when it asks what effects you want to download: ToneMapping, Vignette, Ambientlight, and Colorfulness BlurCurve=3.378000 mx=1.000000 alLensThresh=0.571000 fGPDOFBiasCurve=2.000000 Automatic=1 Preset for Halo Reach (MCC) Created by Hakobe. [PerfectPerspective.fx] DOF_BLURRADIUS=24.823000 LIGHTROOM_AQUA_SATURATION=0.593000 Halo 2 Reshade Mod. I looked into why and found out that when launching the game, it will create a .LOCAL file that will then promptly delete itself once the game has been closed, not allowing presets to be saved. fADOF_ShapeChromaAmount=-0.100000 Members 10 posts is there any chance you could adapt this for Halo 4? [LumaSharpen.fx] fMagicDOFColorCurve=1.000000 Gamma=0.857000 Pass=0 fRingDOFFringe=0.500000 Strength=0.580000 fADOF_ShapeDistortAmount=0.200000 fLUT_LutSelector=0 BLOOM_ECC_IN_BLACK=0.156000 Slope=6 Ascii_dithering_intensity=2.000000 This is just a conversion of ScureHD's really old but very good Halo 2 ReShade preset to work with current ReShade (4.3 as of writing). Halo Reach Prometheus is a overhaul of Halo Reach that is built upon Reach Evolved. Anaglyph_Desaturation=1.000000 [qUINT_mxao.fx] LIGHTROOM_RED_EXPOSURE=0.141000 AL_Adaptive=2 MXAO_SAMPLE_RADIUS=20.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=6 The preset offers two individual presets for different Temperature conditions.The preset was made by Felix Schnäeli. fADOF_NearBlurCurve=8.000000 [MXAO.fx] 1. download the latest reshade Link to the download page. Setting Up ReShade for Video Game Post-Processing. HighPassViewSharpMask=0 [Colourfulness.fx] fGPDOFBrightnessThreshold=0.500000 bMatsoDOFChromaEnable=1 [Denoise.fx] Type=1 bLightDoF_UseMouseFocus=0 fRBM_ColorMask_Magenta=1.000000 alAdaptBaseBlackLvL=4 Ascii_invert_brightness=0 Perspective=0 LIGHTROOM_VIGNETTE_WIDTH=0.423000 fAnamFlareWideness=2.400000 grainamount=0.050000 bUseUV=0 iDebug=0 pTonemapMode=0 [SMAA.fx] theclapperofcheeks. Cursor_Type=0 However, you can spice up the experience with a new mod with a third-person look. Subpix=1.000000 BLOOM_SAT=1.303000 [Splitscreen.fx] ManualFocusPlane=30.340000 bADOF_RotAnimationEnable=0 I played through a few levels of Halo: Reach to test it out, and I found that the preset makes the lighting in the game look a hell of a lot more realistic than the vanilla game. BLOOM_MULT_128=1.000000 MXAO_FADE_DEPTH_END=1.000000 Depth_Map_View=0 VibranceRGBBalance=1.000000,1.000000,1.000000 [3DFX.fx] [LightDoF.fx] HighlightAnamorphicAlignmentFactor=0.000000 Power=1.500000 MXAO_GAMMA=2.962000 fADOF_ShapeWeightCurve=4.000000 ClarityViewBlendIfMask=0 [FXAA.fx] k=-1.100000 PostBlurSmoothing=0.000000 AL_Lens=0 Thanks to … EdgeDetectionThreshold=0.100000 pSSDOFadeStart=0.425000 I present the Halo 2 Reshade Mod. Ascii_dithering=1 BLOOM_ECC_IN_WHITE=4.126000 BLOOM_LAYER_MULT_1=0.639000 Here's how to do it: Download the preset files you want for the game you're using ReShade on. fADOF_SmootheningAmount=1.000000 Side_Bars=1 DOF_MANUALFOCUSDEPTH=0.000000 grainsize=1.863000 fADOF_ShapeCurvatureAmount=1.000000 * Requirements DLC requirements. Shift=2.500000,-0.500000 ForsakenGhost. splitscreen_mode=0 sharp_strength=1.668000 DepthMaskContrast=0 Halo Reach is a really old game and we can easily notice the visual improvements that this Reshade Ray/Path Tracing mod brings to the table. LIGHTROOM_GLOBAL_TINT=-0.030000 [LiftGammaGain.fx] It uses RESHADE 3.0 or greater. iMatsoDOFBokehQuality=2 [Layer.fx] Have you ever wonder how to install ReShade and how to make a Preset? pEnableHDR=4294967295 pSSDOILMix=1.000000 border_width=8.000000,23.000000 bADOF_ImageChromaEnable=0 Radius=1.116000 Defog=0.000000 It's prety well reshade preset. Halo Reach is a really old game and we can easily notice the visual improvements that this Reshade Ray/Path Tracing mod brings to the table. LIGHTROOM_GLOBAL_SHADOWS_CURVE=-0.554000 As a result, Halo: Reach is a title that colorblind players will struggle to enjoy — but thankfully, there’s a solution. EdgeThreshold=0.548000 Threshold=0.500000 Defog=0.139000 MXAO_SSAO_AMOUNT=2.166000 AutoFocusTransitionSpeed=0.601000 pSSDOSampleAmount=1 AL_Vibrance=4294967295 D_compr_high=0.500000 Preview. BLOOM_AMOUNT=0.302000 AutoFocusPoint=0.500000,0.500000 AL_DirtTex=4294967295 bLightDoF_AutoFocus=1 Sphere_FocusVertical=0.500000 DITHERAMOUNT=0.622000 fLenzThreshold=0.800000 Back to top #2 theclapperofcheeks Posted 06 December 2019 - 01:28 AM. However, you can spice up the experience with a new mod with a third-person look. Bleach=0.135000 fADOF_ShapeRotation=15.000000 BLOOM_BLEND_MODE=2 Center=0.500000,0.500000 LIGHTROOM_GREEN_SATURATION=-0.138000 Threshold=0.016000 [HQ4X.fx] FOV=0 How I can get an older Reshade framework? Performance_Mode=1 [Curves.fx] Halo: Reach on PC is available now for $10 on both Steam and the Windows 10 Store. Techniques=LumaSharpen,Lightroom,Clarity,Bloom,MXAO BlurEdge=0.500000 BLOOM_ECC_IN_WHITE=1.000000 HighlightClipping=0 BLOOM_SATURATION=1.000000 Weapon_Depth_Adjust=0.000000 BLOOM_LAYER_MULT_7=0.012000 [FilmGrain2.fx] … LIGHTROOM_GREEN_HUESHIFT=0.023000 fADOF_ManualfocusDepth=1.000000 MXAO_BLEND_TYPE=0 LerpCoefficeint=0.398000 CustomColor=1.000000,0.000000,0.000000 enable_dither=0 BLOOM_MULT_32=1.000000 PreprocessorDefinitions= fADOF_ShapeWeightAmount=1.000000 HighlightGainNearPlane=0.330000 Back to top #3 Posted 26 December 2020 - 02:54 AM. BlurRadius=1 [Vibrance.fx] sharp_clamp=0.046000 iGodraySamples=128 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 GaussianBlurRadius=1 fRBM_ColorMask_Green=1.000000 offset_bias=1.000000 BlackPoint=7 fADOF_ShapeCurvatureAmount=0.300000 Layer_Pos=0.500000,0.500000 LIGHTROOM_GLOBAL_CONTRAST=-0.727000 AntiAliased=1 sstr=2.000000 Its a standalone shader so you can have your reshade config and this "helmet" as a toggle in another hotkey (configurable via ALT+F2 at the ingame Reshade configuration menu) To install just drag and drop the SHADERS and TEXTURES folders into the "reshade-shaders" folder. HUEMagenta=0.750000,0.250000,0.750000 pBloomCurve=1.415000 Like the process of installing ReShade itself, getting presets working is easy. Mode=0 fBloomThreshold=0.559000 It consumes few resources (60 fps and I have GTX 980) and its rendering is excellent. RGB_Lift=1.000000,1.000000,1.000000 fAnamFlareColor=0.012000,0.313000,0.588000 For example, all the in-game Halo: Reach images in this article utilize the Royale Reach ReShade preset by swampticks on Nexus Mods. BLOOM_BLUR_MULT=1.000000 fChapFlareDispersal=0.250000 mbSoftness=1.042000 May 29, 2015 830 14 18 21 Teddyland unitedfalconclan.roflforum.net Gamertag … pSSDOMixMode=0 Ascii_dithering_debug_gradient=0 From the beginning, you know the end. fADOF_AutofocusCenter=0.500000,0.500000 Depth_Map_Flip=0 iEmbossAngle=89.913002 Fade=0.077000 fAdp_BrightenHighlights=0.100000 ColorStrength=0.200000,0.200000,0.200000 Starting off with our only freeware add-ons (PTA, Tomato, Reshade, Aircraft liveries) to now in 2019 also developing payware add-ons (Prepar3D Guide, RDPresets Autogen). bADOF_ShapeCurvatureEnable=0 MXAO_FADE_DEPTH_START=0.062000 alDebug=0 Saturation=0.151000 BaseCurve=1.244000 lim_luma=0.680000 Halo: Reach doesn't look as good as it did upon release. LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.230000 Variance=0.244000 HUEOrange=0.750000,0.500000,0.250000 BLOOM_MULT_32=1.000000 curveslope=0.500000 bLenzEnable=0 backbuffer_bits=8.000000 alThreshold=15.058000 BLOOM_MULT_1024=0.000000 GaussianSigma=6.734000 SSR_RELIEF_SCALE=1.000000 PredicationEnabled=0 BLOOM_LAYER_MULT_3=0.010000 xrep=0.250000 fRingDOFBias=0.000000 The effect that this ReShade preset has on the game is significant. get YOUR SIMULATOR … TechniqueSorting=LumaSharpen,Lightroom,Clarity,Bloom,MXAO,AmbientLight,GP65CJ042DOF,MagicDOF,MartyMcFlyDOF,MatsoDOF,RingDOF fLUT_AmountChroma=1.000000 col_noise=1 NoiseLevel=0.094000 fLightDoF_AutoFocusSpeed=0.179000 Layer_Scale=1.000000 pattern=2 BlurQuality=0.500000 InputGamma=0.861000,1.028001,1.012000 HighPassSharpOffset=1.000000 You can get the preset here. Auto_Depth_Range=0.625000 [ReflectiveBumpMapping.fx] lum_add=0.330000 At RDPresets we are very motivated to helping people have the best experience possible with their simulator and we will continue creating additions for your flight simulator in the future. [LUT.fx] RGB_Curve=11.027000,10.081000,6.413000 Embed Buttons To promote ScureHD preset for ReShade 4.3 and grow its popularity ( top mods ), use the embed code provided on your homepage, blog, forums and elsewhere you desire. fBloom_Intensity=1.000000 SSR_RELIEF_AMOUNT=0.009000 sharp_clamp=0.035000 Brightness=0.900000 pTonemapSaturateBlacks=0.099000 [FilmicAnamorphSharpen.fx] A clever Halo fan by the name of Fractalecho has created a variety of ReShade presets that emulate the functionality of enchroma glasses, which help colorblind people distinguish colors easier. RGB_Gamma=1.000000,1.000000,1.000000 [CRT.fx] show_sharpen=0 fEmbossOffset=0.714000 [DisplayDepth.fx] AL_Adaptation=0 alThreshold=8.356000 pSSDOLightPos=0.000000,0.200000,0.800000 [CinematicDOF.fx] MXAO_FADE_DEPTH_END=1.000000 Ascii_spacing=1 After the installation of the ReShade tool you will be asked to provide a path to the game’s “.exe” file, and to choose the correct rendering API for your game. bGodrayEnable=0 max_w=0.750000 fRingDOFGain=27.000000 HighPassBlendIfLight=255 Page 1 of 9 - Halo Reach RTX - posted in File topics: Halo Reach RTX An RTX based Reshade of Halo: Reach that incorporates simulated Raytracing, Real-Time Reflections, and Global Illumination. pBloomBlendMode=0 BLOOM_AMOUNT=0.400000 Halo: Reach on PC. pSSDOFadeEnd=0.928000 HighlightAnamorphicSpreadFactor=0.000000 [Sepia.fx] HighlightAnamorphicFactor=0.090000 Nostalgia_scanlines=1 [Colourfulness.fx] iRingDOFSamples=6 LIGHTROOM_VIGNETTE_SHOW_RADII=0 == Install == 1. download the latest reshade 2. EdgeSlope=1.500000 LIGHTROOM_VIGNETTE_CURVE=1.307000 You need to be logged in to post a comment, == Preset Made for the latest Reshade == ColorRangeShiftSwitch=0 radius2=0.870000 Nostalgia_color_8=0.866667,0.533333,0.333333 Colorblind players can now enjoy Halo: Reach on PC, thanks to these ReShade presets. [FilmicPass.fx] border_ratio=1.000000 [Depth3D.fx] pBloomThreshold=0.169000 HighPassBlendIfDark=0 LIGHTROOM_ENABLE_LUT=0 alAdaptBaseMult=1.000000 xBRtype=2. It is a very realistic preset and works well in combination with both the RD PTA or RD TomatoShade presets. pGodraysSampleAmount=192 Range=37.000000 TechniqueSorting=Tonemap,Vignette,AmbientLight,Colourfulness,Curves,FilmGrain2,FXAA,HDR,LumaSharpen,MotionBlur,MXAO,SMAA,Vibrance [Bloom.fx] Saturation=1.170000 EdgeThresholdMin=0.000000 border_color=0.000000,0.000000,0.000000 min_w=0.030000 [FilmGrain.fx] UseAutoFocus=1 Yes, you download the files from my shader presets from my launcher and download ReShade then replace those files. alInt=2.780000 Intensity=0.286000 [Cartoon.fx] fAdp_DarkenShadows=0.100000 NOBLE Team AI revamped. Split-screen co-op was how I first got into Halo, convinced me to save for a year to get an Xbox. DOF_INFINITEFOCUS=1.000000 alDebug=0 Layer_Blend=1.000000 MXAO_FADE_DEPTH_START=0.050000 fGodrayThreshold=0.900000 LIGHTROOM_LUT_TILE_COUNT=16 LEIFX_PIXELWIDTH=86.175003 Ascii_font_color=1.000000,1.000000,1.000000 AL_Lens=0 Here's how to do it: Download the preset files you want for the game you're using ReShade on. LIGHTROOM_GLOBAL_SATURATION=-0.160000 LIGHTROOM_YELLOW_SATURATION=-0.007000 RGBNegativeAmount=0.880000,0.880000,0.880000 D_compr_low=0.250000 alDirtOVInt=1.000000 [qUINT_dof.fx] HALO REACH - Third Person Perspective ReShade Preset Pack 0 Downloads / Rating 0% Halo 2 Menu Clean (No Logo or Text) Take the initial file (FMS_hr_bg) and place it inside of your Backup folder.3. colourfulness=-0.421000 EnableLevels=1 [AdaptiveFog.fx] The Forge Collection Mod for Halo: The Master Chief Collection on PC adds more than 500 custom maps, including Fat Kid, Jenga, and Indiana Jones, alongside their corresponding game … ColorRangeShift=0.792157,0.976471,0.423529 Table of Contents … HighlightType=0 fUIFarPlane=1000.000000 SampleCount=8 [qUINT_bloom.fx] MaxFogFactor=0.800000 Strength=0.500000 HighlightNormalizingFactor=1.000000 bAnamFlareEnable=0 Formula=4 FogColor=0.800000,0.800000,0.800000 Nostalgia_color_1=1.000000,1.000000,1.000000 As a result, Halo: Reach is a title that colorblind players will struggle to enjoy — but thankfully, there’s a solution. PredicationThreshold=0.010000 enableACESFilmRec2020old=0 alLensInt=2.000000 BLOOM_MULT_64=1.000000 BLOOM_TONEMAP_COMPRESSION=4.887000 LIGHTROOM_YELLOW_EXPOSURE=0.396000 While not exactly a mod and instead a ReShade preset, it’s still quite a sight to behold and brings Nvidia’s RTX selling point to everyone on … FogStart=0.050000 Nostalgia_color_0=0.000000,0.000000,0.000000 Halo Reach With Ray Tracing They\'ve used Pascal Gilcher\'s Reshade, which is really simple to install on your game. HighlightClipping=0 BLOOM_ECC_IN_BLACK=1.002000 sharp_strength=8.000000 Nostalgia_color_11=0.200000,0.200000,0.200000 2. direct it to steam/steamapps/common/Halo The Master Cheif Collectiion/MCC/Binaries/Win64/MCC-Win64-Shipping.exe RedCurve=1.696000 [SurfaceBlur.fx] Offset=0.442000 Like the process of installing ReShade itself, getting presets working is easy. fGPDOFChromaAmount=0.150000 BokehBusyFactor=0.400000 OutOfFocusPlaneColorTransparency=0.818000 [Vignette.fx] SSR_FILTER_SIZE=1.452000 pSSDOFilterRadius=13.000000 iGPDOFPolygonCount=5 Amount=1.000000 [SMAA.fx] Enhancing the graphics of Halo 2 | Modding Halo with Reshade For example, all the in-game Halo: Reach images in this article utilize the Royale Reach ReShade preset by swampticks on Nexus Mods. Step 1: Select Rendering API. iBloomMixmode=2 Spoiler. lim_luma=0.635000 fADOF_ShapeChromaAmount=0.125000 ClarityDarkIntensity=1.000000 Techniques=Tonemap,Vignette,AmbientLight,Colourfulness Halo: Reach doesn't look as good as it did upon release. ColorMatrix_Red=0.817000,0.183000,0.000000 GreenCurve=1.014000 alAdaptBaseBlackLvL=2 Exposure=0.000000 fAdapt_Speed=0.100000 MXAO_BLEND_TYPE=2 Strength=1.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 fFlareIntensity=2.070000 EdgeDetectionThreshold=0.184000 Select DirectX 10/11+ BLOOM_MULT_256=1.000000 MXAO_FADE_DEPTH_START=1.000000 VibranceRGBBalance=0.053000,0.043000,0.261000 All AI reworked, every single campaign encounter edited. Halo Reach (MCC) First Reshade It's prety well reshade. Type=0 iADOF_ShapeVertices=9 It consumes few resources (60 fps and I have GTX 980) and its rendering is excellent. 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